![]() The sound quality is almost not affected. Now this mod takes up less space and loads faster. Almost all sounds in the game were compressed with the OGG codec. Only corpses will remain on the battlefield. A cleaner is always included, which will remove from the map - blood, intestines, limbs, cartridges, bullet holes and other dirt completely (in the original, the cleaner did not clean everything well). Fixed a bug with an automatic turret, when after destruction it could be resurrected an unlimited number of times. There were some mistakes in the code in the original, I fixed them. No errors or warnings while loading in gzdoom 1.9.1. Fixed a crash when some monsters attacked HellKnight. ![]() Janitor update: Now blood and dirt on the walls is also cleared after a short time. Now barrel explosions and the death of enemies in the water do not make the game slow down. These monsters now have new blood: SufferingElemental, TriteElemental, Trite, Cacodemon. Some monsters now have more beautiful blood than before. Volcabus weapon optimization (The acid is now more liquid). ![]() New weapon decals: DemonTech, Revenant Beam, BFG Laser Mode The grenade launcher in frag grenade mode now does not cause problems with severe FPS drawdown in water. Now a lot of barrels that exploded on water do not create difficulties and the system performance does not drop so much. It's the same good old Project Brutality 2.03a, but with bug fixes and optimized for playing on weak devices and smartphones.
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